OpenShot Library | libopenshot-audio  0.1.9
juce::AudioFormatWriter::ThreadedWriter::Buffer Class Reference
+ Inheritance diagram for juce::AudioFormatWriter::ThreadedWriter::Buffer:

Public Member Functions

 Buffer (TimeSliceThread &tst, AudioFormatWriter *w, int channels, int numSamples)
 
bool write (const float *const *data, int numSamples)
 
int useTimeSlice () override
 Called back by a TimeSliceThread. More...
 
int writePendingData ()
 
void setDataReceiver (IncomingDataReceiver *newReceiver)
 
void setFlushInterval (int numSamples) noexcept
 

Detailed Description

Definition at line 213 of file juce_AudioFormatWriter.cpp.

Member Function Documentation

◆ useTimeSlice()

int juce::AudioFormatWriter::ThreadedWriter::Buffer::useTimeSlice ( )
inlineoverridevirtual

Called back by a TimeSliceThread.

When you register this class with it, a TimeSliceThread will repeatedly call this method.

The implementation of this method should use its time-slice to do something that's quick - never block for longer than absolutely necessary.

Returns
Your method should return the number of milliseconds which it would like to wait before being called again. Returning 0 will make the thread call again as soon as possible (after possibly servicing other busy clients). If you return a value below zero, your client will be removed from the list of clients, and won't be called again. The value you specify isn't a guaranteee, and is only used as a hint by the thread - the actual time before the next callback may be more or less than specified. You can force the TimeSliceThread to wake up and poll again immediately by calling its notify() method.

Implements juce::TimeSliceClient.

Definition at line 258 of file juce_AudioFormatWriter.cpp.


The documentation for this class was generated from the following file: