This example shows that some of the information available from the emotion object, like the media file play length, aspect ratio, etc. can be not available just after setting the file to the emotion object.
One callback is declared for each of the following signals, and some of the info about the file is displayed. Also notice that the order that these signals are emitted can change depending on the module being used. Following is the full source code of this example:
#define EFL_EO_API_SUPPORT
#define EFL_BETA_API_SUPPORT
#include <Ecore.h>
#include <Evas.h>
#include <stdio.h>
#define WIDTH (320)
#define HEIGHT (240)
static void
{
int w, h;
printf("meta title: %s\n",
printf("seek position: %0.3f\n",
printf("play length: %0.3f\n",
printf("is seekable: %d\n",
printf("video geometry: %dx%d\n", w, h);
printf("video width / height ratio: %0.3f\n",
printf("\n");
}
static void
{
printf(">>> Emotion object started playback.\n");
}
static void
{
printf(">>> Emotion object finished playback.\n");
}
static void
{
printf(">>> Emotion object open done.\n");
}
static void
{
printf(">>> Emotion object first position update.\n");
}
static void
{
printf(">>> Emotion object first frame decode.\n");
}
static void
{
printf(">>> Emotion object decode stop.\n");
}
static void
{
printf(">>> Emotion object frame resize.\n");
}
{ EFL_CANVAS_VIDEO_EVENT_PLAYBACK_START, _playback_started_cb },
{ EFL_CANVAS_VIDEO_EVENT_PLAYBACK_STOP, _playback_finished_cb },
{ EFL_CANVAS_VIDEO_EVENT_OPEN_DONE, _open_done_cb },
{ EFL_CANVAS_VIDEO_EVENT_POSITION_CHANGE, _position_update_cb },
{ EFL_CANVAS_VIDEO_EVENT_FRAME_DECODE, _frame_decode_cb },
{ EFL_CANVAS_VIDEO_EVENT_PLAYBACK_STOP, _decode_stop_cb },
{ EFL_CANVAS_VIDEO_EVENT_FRAME_RESIZE, _frame_resize_cb });
int
main(int argc, const char *argv[])
{
Ecore_Evas *ee;
const char *filename = NULL;
const char *module = NULL;
if (argc < 2)
{
printf("At least one argument is necessary. Usage:\n");
printf("\t%s <filename> [module_name]\n", argv[0]);
}
filename = argv[1];
if (argc >= 3)
module = argv[2];
return EXIT_FAILURE;
if (!ee)
evas_object_move(bg, 0, 0);
evas_object_resize(bg, WIDTH, HEIGHT);
if (!emotion_object_init(em, module))
fprintf(stderr, "Emotion: \"%s\" module could not be initialized.\n", module);
_display_info(em);
fprintf(stderr, "Emotion: Could not load the file \"%s\"\n", filename);
evas_object_move(em, 0, 0);
evas_object_resize(em, WIDTH, HEIGHT);
return 0;
return -1;
}